13
1- [0] move (0,0,0,1);
2- [0] move (3,0,1,8);
3- [2] shoot (5,-1,0,1,2);
4- [2] shoot (6,0,0,1,2);
5- [2] shoot (5,1,0,1,2);
6- [2] shoot (6,0,0,1,2);
7- [0] move (0,0,0,2);
8- [4] dodge (0,0,3,1);
9- [4] dodge (0,-5,5,8);
10- [4] dodge (5,-1,5,6);
11- [4] dodge (0,6,5,8);
12- [4] dodge (0,0,4,1);
13- [3] damaged by (142,20,6,3);


----------------------------
Adaptive Engine Revised:

-First line indicates number of lines of code. (count, not last line number)
-Format of line is as follows.

LINE NUMBER- [ACTION ID] ACTION NAME (PARAMETERS);

-Working Actions are as follows.

[0] move (H Speed,V Speed,Animation #,# of Loops);
EX:
#- [0] move (DH,DV,ANM,LOOP);

[1] jump (H Speed,V Speed (must be negative),Animation #,# of Loops);
EX:
#- [0] move (DH,DV,ANM,LOOP);

[2] shoot (Bullet H Speed,Bullet V Speed,Firing Animation #, # of Loops,Bullet Animation #);
EX:
#- [0] shoot (DH,DV,ANM,LOOP,FBANM);

[3] damaged by (BULLET#,Amount of Damage,Animation #,# of Loops);
EX:
#- [3] damaged by (BULLET,Amount,ANM,LOOP);

[4] dodge (H Speed,V Speed,Animation #,# of Loops);
EX:
#- [4] dodge (DH,DV,ANM,LOOP);

[5] change AI (AI Index);
EX:
#- [5] ai (INDEX);

That's all for now.
